Tuesday 15 August 2017

Conclave of Har Book Review: The Primarchs - Perturabo: The Hammer of Olympia by Guy Haley



Remember that wealth of emergent talent I talked about in my Magnus review? Well Guy Haley is one of the names I was thinking of. Though it could be said that he has written enough now to be considered much more than new blood.

Personally though, I had never read one of his books till Pharos. Actually scratch that, the Skaven End Times one was his and now the Blur quote for the Ogres (who’s that Gutlord marching?) makes all sorts of sense. Still, it was Pharos that I remember most. It’s one from before my own personal ‘Age of Darkness’ I experienced a while back so it didn’t get reviewed but basically, it’s unremittingly brutal, kills off characters left and right, and acts as a worthy instalment in the ‘Imperium Secundus’ arc. Seriously the Night Lords are BEYOND deranged and vicious.

It’s also a book that pretty much won me over with a couple of specific lines. There is a scene where the Ultramarine scouts (soon to die horribly) turn up and Guy describes them. He takes the time to comment on their ungainly oversized faces and explains that it is part of the initiation process, a brief hormone imbalance. In one fell swoop he makes reference to the terrible heads on the GW Scout kits and explains it away, a brilliant fourth wall breaking moment that endeared the book and the author to me right there.


He does something similar in Perturabo and I’ll get to that in a second but it’s quite far in the book and there is a fair bit to talk about first. 

Perturabo: Hammer of Olympia is the first Primarch book to do what I have expected of this series, and tell the story of the Primarch’s childhood (if you can call it that) and formative years. Gulliman chose to focus on the Ultramarines changing nature and the hard choices that the Avenging Son would have to make. Leman Russ focussed on the infamous falling out and subsequent duel with the Lion and Magnus focussed again on one particular battle where, paired up with Perturabo some great character work and foreshadowing is done. Perturabo kind of does both, giving us both the boy that was and the Demigod that is.

It starts with Perturabo first presenting himself to his adoptive father, the Tyrant Dammenekos, showing his abilities and talents as he is taken in. These sections of the book are interspersed with segments cut from the Great Crusade where the Legion are fighting the Hrud, more on that in a moment. The book flits about between the two eras, giving you a sense of the Primarch's (accelerated) development from boy to adolescent to man. We get a good sense of his character here and as in Magnus it is a stark contrast to the way we find him in the heresy. The book revisits him as he ages and gets closer and closer to his dream of unifying Olympia in a way his adoptive father could never comprehend.

This retrospective part of the book does a really good job of setting up Perturabo's motivations and relationships with the other characters both his adoptive father and also his step siblings. Perturabo’s frustration and brilliance and arrogance are highlighted superbly and the way that Guy uses the concept of Iron in a variety of different ways whilst not particularly novel is inventively done. Perturabo becomes a much talked about myth and although the concept of a ‘chosen one’ is well overused in today’s fiction it is interesting to see him best Olympia's greatest champions in challenges both mental and physical. It’s a great look at the development of a Primarch and as I have said, not really something we have had before.

Aside from this the narrative finds us at a time that seems to be late in the great crusade. Perturabo, (though he honestly doesn’t feature too much in this section) is a changed character. Embittered by the relentless and bloody tasks set for him by his father. The seeds of dissent are seemingly sown here and you can see the resentment that he feels at having his sons so needlessly thrown into the grinder though he is compelled to obey the Emperor’s seemingly vainglorious commands.

The foe that the Iron Warriors are fighting here is the Hrud. What follows is one of the most detailed depictions of any of the Xenos races that have been fought in the Great Crusade to date. Those hoping for Space Skaven may be disappointed as talk is made of long sinuous, pale and flexible limbs and nearly entirely un rat like faces. That said, they do create warrens and live underground, so some argument could be made in this favour, and like the Skaven they are far from primitive though a certain animalistic instinct is alluded to.




But the Hrud’s main weapon is time, both cloaked from sight, (incredibly hard to target they appear as little more than an inky distortion), and heralded by a perceptible chronometric anomaly. Even worse, at close quarters they exude an entropic effect so strong anything that gets too close to them ages and decays at an incredibly accelerated rate. Touching them corrodes armour and crumbles flesh and even being near them results in rapid aging, iron turning brittle within and without. Thus are the Iron Warriors being slowly destroyed, their admittedly extended mortality being laid bare as their years are literally leeched away by the combat. Those not destroyed outright becoming weak and twisted by extreme old age.

Fully a third of the legion strength is lost this way as the Iron warriors look to eradicate the Hrud from a system claimed by the Emperor. The action is well written and you really do get a feeling of the Iron Warriors being totally up against it in a way that hasn’t really been portrayed before. They simply are not designed for this kind of conflict. Even the survivors from this engagement will be of little use in future battles. You get the impression this is a grievous loss for the Legion and Perturabo’s frustration is palpable and taken out on his son’s unremittingly for their failures in the campaign. This is where he sets his sons to devising a strategy to defeat the Hrud getting them to run simulations, some of which they do with hololiths and some of which they do by moving wooden blocks and rolling ten sided dice (must be playing second edition) Yep. Space Marines playing 40k, (more or less) it doesn’t get much more self referential than that!

It must be noted that there is a marked difference in this portrayal of Perturabo to that in the previous book, Magnus The Red by Graham McNeill. Perhaps there was some collaboration as a few characters do cross over, but this Perturabo is much changed from the relatively benevolent figure that was so omnipresent in Grahams story. Guy’s Perturabo is a much colder and quicker to anger example of the Iron Warriors Primarch, and presumably older, further on in the crusade in a time where the zeal of ambition has been replaced with a grinding inevitability of death.

Of course much of this could be attributed to his current situation, his sons being ground down in this endless entropic stalemate as neither side can claim decisive victory, the IV Legion slaughtering Hrud but taking heavy losses themselves. The Iron Warriors ARE losing but very slowly. I guess you could look at it as a Heresy era Vietnam, sent where they don’t want to be, fighting a war against a shadowy foe they cannot defeat and compelled through duty to stay and fight. A war of attrition that they are destined to lose. Growing increasingly bitter at an Emperor that commands from afar. It is no wonder then that when news reaches them of Olympia’s secession from the Imperium that Perturabo immediately heads for his home planet in order to ‘clean house’. This is literally in the last couple of chapters in the book and let’s just say he isn’t gentle. I won’t say anymore about the climax here, my reviews are mostly spoiler free where possible. It’s reasonably predictable in any event.

This really is a great book, well written and once again sets a new bar for the series, one that I feel may be hard to match. Guy does a great job in fleshing out Perturabo and the reader gains a perception of both the man that he was and COULD have been, and the man that we end up with, bitter and ground down by relentless fighting. The Hrud are also superbly realised and are more alien than anything that has come before, being far from another xenos race to be wiped out. Should they ever become a fully fledged race and ranged in 40k they would be refreshingly different and unlike anything we have at the moment. It’s really quite well done and crafted and although the contrast in this Perturabo to the much more likeable version in the previous Primarch book is jarring it is understandable and relatable and just as Magnus’s book represented a tipping point you feel this one does for Perturabo as the concepts of fairness and mercy are lost leaving hard unrelenting heavy Iron, within and Without. Pick this one up, it really is a great read, Gav Thorpe’s Lorgar is up against it.

Monday 7 August 2017

Conclave of Har Product Review: Puppet Wars Resin Magnetized Wound Counters

So with the advent of Eighth Edition one thing has become an absolute necessity, no I don’t mean the Indexes (which are rapidly being FAQed out of relevance, nor do I mean specialised movement gadgets or objectives. (Both of which I’ll review in another Article) I mean WOUND COUNTERS!

Yep, that’s right, in 8th EVERYTHING has wounds, and most of it has more wounds. Characters wounds went up and now Vehicles have wounds. With Superheavies packing well over twenty wounds and a Stompa having FORTY!

So how do you track these wounds? Well GW would have you use their special D10s. In all honesty I found these the very worst option. They get knocked over far too easily to another value and you have to remember what they initially said, which lets be honest, is kind of what you are trying NOT to have to do in the first place.



Another option! Write them all down on paper or on your roster. Yes you could do but this book keeping is kind of what we are trying to get away from and some things can recover wounds (regeneration, Techpriests, Living Metal) so it could be a lot of crossing out and easy to make a mistake as you look at the scribbled mess you have made.

Ok, so it’s back to physical representation then. Tokens? Well, they are ok for small amount of wounds I guess but will soon get unwieldy when you are trying to track the damage on a 28 wound Wraithknight. Erm, how about REALLY SMALL dice, those aren’t knocked over quite so easily. This is true but they are light and can easily fall off a tank or base and unless you want lots of dice on there it’s hard to track high numbers. They are also fiddly to place if you have sausage fingers.

Normal sized D6s then? Ok, easier to place, take up more space though and you still need 9 to track a Stompa's wounds, but normal dice have one MASSIVE drawback, especially if you play against me. I’ll pick them up and roll them. EVERY. DAMN. TIME. They just aren’t practical.

So it was up to someone else to come up with a solution. Thankfully it didn’t take long and Puppet Wars swiftly produced a series of resin trackers that were magnetized so they could spin and track wounds.  Wonderful! They made one for single digit tracking and one for up to 99 wounds (nothing has more than that just yet)

I ordered one set of each immediately. And waited.

And waited and waited... Man  Puppet Wars are NOT fast, it took them over two weeks to pick up and ship my order. These things must be popular. It must be said that once they WERE sent they arrived pretty quickly but be prepared to wait if you do order some. Still I got them at last and checked them out, after all they had to be reviewed.



And it must be said they are pretty nifty. Well designed and good looking. I would have to challenge the quality of the resin used, there were more than a few bubbles and in a couple of cases this caused a very minor amount of damage. As these are just for tracking wound’s I’m not so bothered but if it had actually been a model I think I would have been more annoyed. Had enough of bubbles with finecast.





Still, other than that they were fine. A fair bit of cleaning up to do but no deal breaker, they also come with all the magnets you need for assembly (which may explain the relatively high cost) and are straightforward to assemble, although there are a couple of places you could slip up so lets cover those now real quick.



The dials numbered 1-10 are for the SINGLE counters the ones 0-9 are for the doubles. Yeah i know it’s common sense but I just put all the bits in a pile and put them together from there, not the best option, don’t do that!



Secondly, polarity. The magnets that Puppet Wars provide are STRONG. Really good quality neodymium magnets, so strong that even after assembly you can pick up one wound tracker with another. You won’t actually even need to use them all, but we’ll get to that in a sec. If you try to match up the polarity before your superglue has fully dried then you WILL just rip the magnet straight out again. I actually found the best way to do the single ones was to glue the magnet into the housing and then you can actually check the polarity from the other side through the resin to ensure your dial has the magnet facing the right way.



With the double number ones you really just need to make sure that the numbers line up correctly so you don’t have one upside down. I forgot but somehow by sheer luck and perhaps the Emperor’s  guidance they all lined up anyway.  When it comes to the magnets you would normally use four, one for each dial and then one for each side of the housing. I actually found that the magnets are so strong that you only need a magnet in one side of the housing (which gives you less chance to screw up the polarity!) and the Dials will grip just fine. For the record I did try using NO magnets in the housing and while the magnets in the dials ARE strong enough to hold the dials together through the resin they were a little looser that I would have liked and i decided against it. Still, free magnets! My Knight weapons thank you Puppet Wars.



Once cleaned the resin takes paint just fine and then it is up to you what you want to do with them. I’ve opted for something a bit different and used Black light paint! Works pretty well too, (see pic)



So overall impressions:

They are a great product, they do their job superbly, are well designed and really look the part. On the down side the quality is slightly subpar and they are by far the most expensive option (about 30 Euros for 5 single and 5 double markers.) However they are so superior to all the other options that we explored above that I do actually think that they are worth it, the 20 magnets that are supplied alone would cost a fair bit. In addition PW have now produced a variety of designs so you have even more choice.


Check them out here: